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- /**
- * @file stringref.h Reference-counted immutable strings
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here. Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
- #ifndef _GAIM_STRINGREF_H_
- #define _GAIM_STRINGREF_H_
-
- /**
- * The internal representation of a stringref.
- *
- * @note For this structure to be useful, the string contained within
- * it must be immutable -- for this reason, do _not_ access it
- * directly!
- */
- typedef struct _GaimStringref {
- guint32 ref; /**< The reference count of this string.
- * Note that reference counts are only
- * 31 bits, and the high-order bit
- * indicates whether this string is up
- * for GC at the next idle handler...
- * But you aren't going to touch this
- * anyway, right? */
- char value[1]; /**< The string contained in this ref.
- * Notice that it is simply "hanging
- * off the end" of the ref ... this
- * is to save an allocation. */
- } GaimStringref;
-
- /**
- * Creates an immutable reference-counted string object. The newly
- * created object will have a reference count of 1.
- *
- * @param value This will be the value of the string; it will be
- * duplicated.
- *
- * @return A newly allocated string reference object with a refcount
- * of 1.
- */
- GaimStringref *gaim_stringref_new(const char *value);
-
- /**
- * Creates an immutable reference-counted string object. The newly
- * created object will have a reference count of zero, and if it is
- * not referenced before the next iteration of the mainloop it will
- * be freed at that time.
- *
- * @param value This will be the value of the string; it will be
- * duplicated.
- *
- * @return A newly allocated string reference object with a refcount
- * of zero.
- */
- GaimStringref *gaim_stringref_new_noref(const char *value);
-
- /**
- * Creates an immutable reference-counted string object from a printf
- * format specification and arguments. The created object will have a
- * reference count of 1.
- *
- * @param format A printf-style format specification.
- *
- * @return A newly allocated string reference object with a refcount
- * of 1.
- */
- GaimStringref *gaim_stringref_printf(const char *format, ...);
-
- /**
- * Increase the reference count of the given stringref.
- *
- * @param stringref String to be referenced.
- *
- * @return A pointer to the referenced string.
- */
- GaimStringref *gaim_stringref_ref(GaimStringref *stringref);
-
- /**
- * Decrease the reference count of the given stringref. If this
- * reference count reaches zero, the stringref will be freed; thus
- * you MUST NOT use this string after dereferencing it.
- *
- * @param stringref String to be dereferenced.
- */
- void gaim_stringref_unref(GaimStringref *stringref);
-
- /**
- * Retrieve the value of a stringref.
- *
- * @note This value should not be cached or stored in a local variable.
- * While there is nothing inherently incorrect about doing so, it
- * is easy to forget that the cached value is in fact a
- * reference-counted object and accidentally use it after
- * dereferencing. This is more problematic for a reference-
- * counted object than a heap-allocated object, as it may seem to
- * be valid or invalid nondeterministically based on how many
- * other references to it exist.
- *
- * @param stringref String reference from which to retrieve the value.
- *
- * @return The contents of the string reference.
- */
- const char *gaim_stringref_value(const GaimStringref *stringref);
-
- /**
- * Compare two stringrefs for string equality. This returns the same
- * value as strcmp would, where <0 indicates that s1 is "less than" s2
- * in the ASCII lexicography, 0 indicates equality, etc.
- *
- * @param s1 The reference string.
- *
- * @param s2 The string to compare against the reference.
- *
- * @return An ordering indication on s1 and s2.
- */
- int gaim_stringref_cmp(const GaimStringref *s1, const GaimStringref *s2);
-
- /**
- * Find the length of the string inside a stringref.
- *
- * @param stringref The string in whose length we are interested.
- *
- * @return The length of the string in stringref
- */
- size_t gaim_stringref_len(const GaimStringref *stringref);
-
- #endif /* _GAIM_STRINGREF_H_ */
-